![]() ![]() Gives me zero faith in Undead Labs ability to do this on a grander scale. I don't think this has been properly play tested or balanced because it is full of bugs and issues that were present in SoDs release, were fixed in the first 3 title updates, and are now back again, such as looting missions freezing, AI disappearing or standing still, zeds running through walls etc. You can half loot a building, but not secure it, drop rucksacks to the car 10 foot away, return after 8 seconds to find another 8 zeds have just appeared. It is more of a challenge but it has achieved that in a cheap manner instead of by good design. They also get beaten down from about 3 hits. They don't defend the base during sieges and when they do have great difficulty hitting a zed 10 feet away directly infront of them, they are supposed to be trained soldiers who have been dealing with the situation for 10 days. Buddy AI is atrocious, they just stand around until they are bitten, then fight back a bit, then stand around again. Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.Game is broken.One per population decrement +/- morale/sickness of population One can, however, make out numerous skyscrapers and high-rise buildings, indicating Danforth is a. Most of Danforth is shrouded in fog or smoke, so one can have a clear look at the city's inner area. It is a city located to the northwest of Trumbull Valley, connected to the town of Fairfield via Route 18. Fix painkiller and snack resets in Supply Locker after next day. Danforth is the map that is featured in the campaign of the State of Decay: Lifeline DLC.(From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.) Grenade launchers and mines now count towards Grenadier.Baroque church near international district should no longer appear blown out with black squares atop each steeple.Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.Removed teleports from VIP “Found” scenes, to prevent ugliness in cases where the intended building is not cast.Eldridge’s post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.Vehicles should now be repaired by advanced Workshops post siege.(There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. The story consists of two main focuses: saving people (survivors. The main characters are Hawkes, Kilo, and Vince, but you come across others as the game goes on, namely Sasquatch, who is detrimental to beating one of the game’s possible endings. Removed access to an area in the port we didn’t intend to be playable area. In Lifeline, you play as members of a military unit called Greyhound One.Fainting should now be impossible until after that siege is over. I had that also when I played, it just randomly fixed itself for me.Fix for ‘fainting’ before the first siege.Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.Important persons should no longer become ‘Away From Home’ and will stay at the base. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |